AI Insights · Timothy · July 2022
Top 5 Sandbox Games in Europe Q2 2022 Performance
In Q2 2022, the top 5 sandbox games in Europe saw varied performance trends in downloads, revenue, and active users. Discover the key insights from Sensor Tower data.
In Q2 2022, the top sandbox games on a unified platform in Europe showcased diverse performance trends. Here’s a detailed look at the weekly revenue, downloads, and active user metrics for the top 5 games: Roblox, Minecraft, Growtopia, Terraria, and Rec Room: Play with Friends.
Roblox from Roblox Corporation saw a significant fluctuation in weekly revenue, starting at $3.5M and peaking at $3.6M in early April, before dipping to around $2.6M in mid-May and then recovering to $3.3M by the end of June. Weekly downloads experienced a similar pattern, starting at approximately 738K, dipping to around 586K in mid-May, and rising to 710K by the end of the quarter. The game maintained a high level of weekly active users, starting at 31.5M and ending at 34.2M.
Minecraft by Mojang showed a steady decline in weekly revenue from $401K at the start of the quarter to $288K by mid-June, with a slight recovery to $312K by the end of June. Weekly downloads fluctuated, peaking at 127K in mid-April and dropping to around 81K by the end of May, before rising slightly to 93K by the end of June. Weekly active users remained relatively stable, starting at 4.8M and ending at 4.6M.
Growtopia from Ubisoft saw modest weekly revenue, beginning at $16K and peaking at $22K in early May, before stabilizing around $13K-$15K towards the end of the quarter. Weekly downloads showed a significant spike in April, with a peak of 31K in early May, but declined steadily to around 5.1K by the end of June. Active users remained stable, fluctuating around 38K throughout the quarter.
Terraria by 505 Games experienced a gradual decline in weekly revenue, starting at $13.8K and dropping to $8.3K by early June, with a slight recovery to $11.2K by the end of June. Weekly downloads followed a downward trend, beginning at 2.9K and ending at 2.2K. Active users remained stable, with minor fluctuations around the 12K mark throughout the quarter.
Rec Room: Play with Friends from Rec Room Inc saw its weekly revenue peak at $12K in mid-April before declining to around $7.5K in mid-June and ending at $9.6K. Weekly downloads showed a significant decline from 365K at the start of the quarter to 81K by the end of June. Weekly active users also saw a downward trend, starting at 656K and ending at 351K.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.